

Making*Lovers A story about the way love can bloom after dating begins. The focus in Making*Lovers is on the things that come after a relationship's beginning. With "start dating, then fall in love" as the concept, you will work towards the moment when love truly blooms. "For my whole life, I never had a girlfriend. People could laugh at me all they want, but I refused to give up on my ideals when it came to love. I had always pictured a first encounter where I knew right away she was my destined one. After several chance run-ins, we would exchange numbers. Then we would hang out together on the weekends. Only once we've grown close enough would it be time for a real date. I wouldn't have accepted any love that didn't develop like a storybook romance. Picking up girls at a club or going on blind dates was out of the question for me. And so was arranged dates. How could it be romantic when someone else set you up? I had stood unwavering in my beliefs for my entire life. Until, that is, when the words of a certain girl turned my view on love inside-out."
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Character
Contemporary, spare, unpretentious and classical in form.
- contemporarynostalgic
- sparerichly built
- unpretentiousprestige
- classical in formformally daring
- warmbleak
Who loves it, who doesn't
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Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is Making Lovers too gentle for its own good?”
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“Is Making Lovers too earnest?”
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“Is the slow pace a feature rather than a flaw?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- PlayStation 4, PC (Microsoft Windows), PlayStation Vita
- Developer
- Smee
- Publisher
- NekoNyan Ltd., Entergram, Inc.
- Released
- November 24, 2017
- Modes
- Single player
- Perspective
- First person, Text
- Engine
- BGI/Ethornell
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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