Game

Grow Island 2007

Developed by Eyezmaze

  • Point-and-click, Puzzle

An entry in On Nakayama's GROW series of Flash puzzle games sponsored by Shibaura Institute of Technology, in which players choose fields of knowledge such as Civil Engineering and Architecture and watch the world grow, trying to deduce the ideal sequence in which to develop society.

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Character

Plot-driven, warm, grave and cool.

  • character-ledplot-driven
  • warmbleak
  • gravecomic
  • cooloverwhelming
  • contemplativerelentless

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  • Is the slow pace a feature rather than a flaw?

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