

Stubbs the Zombie in Rebel Without a Pulse 2005
Developed by Wideload Games
- Hack and slash/Beat 'em up, Adventure, Action, Science fiction
Be the Zombie. Kick A** and Take Brains. It’s 1959 and the city of Punchbowl, PA, is a beacon of progress and ideal living. Show the living that law and order are no match for a dead man on a mission! The game is set in a fictional City of the Future in 1959. Stubbs, a zombie who'll tug at your heartstrings and tickle your funnybone even as he's tearing the living guts right out of your body. This former traveling salesman trades in his briefcase for your braincase as the leading man in Wideload's first game, Stubbs the Zombie in "Rebel Without a Pulse". In this game, players take on the role of the rebel himself Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game's tongue-in-cheek humor, innovative combat and strong storyline keep Stubbs the Zombie's gameplay as bizarre and unpredictable as its namesake. On his quest, Stubbs lurches his way through numerous large and visually captivating indoor/outdoor environments in and around the gleaming city of Punchbowl, PA, a city built during the Eisenhower administration to show off the ultra-futuristic technology of the 21st century. Stubbs' brain-eating adventure brings him through bustling shopping districts and verdant farmlands to battle mad scientists, rural militiamen and the world's deadliest barbershop quartet. His enemies have shotguns, tanks, and all manner of futuristic weaponry. All Stubbs has is his own rotting corpse, a distinct lack of pain or conscience, and the ability to turn foes into zombie allies. What begins as one zombie's search for revenge quickly escalates into an all-out war between the living and the dead - but this time it's the zombie fighting for truth, justice and the redemption of true love. Yes, it's a love story too.
- Body horror
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Character
Unpretentious, comic, resolved and relentless.
- unpretentiousprestige
- gravecomic
- resolvedopen-ended
- contemplativerelentless
- character-ledplot-driven
Who loves it, who doesn't
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“Does the irony keep it from meaning anything?”
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“Is the nostalgia doing the heavy lifting?”
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About the game
- Platforms
- Xbox, PlayStation 4, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch
- Developer
- Wideload Games
- Publisher
- Aspyr Media
- Released
- October 18, 2005
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- Third person
- Engine
- Halo 2
- Time to beat
- 6 h rushed · 7 h main story · 8 h completionist
IGDB rating 6.8/10 from 61 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Both unpretentious, resolved, nostalgic.
Viewtiful Joe: Red Hot Rumble 200572% alikeBoth unpretentious, plot-driven, relentless.
Army of Darkness 199284% alikeFilm · Both unpretentious, comic, resolved.
Big Trouble in Little China 198677% alikeFilm · Both unpretentious, comic, cool.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









