

Physicus: Save the World with Science! 1999
Developed by Ruske & Pühretmaier Design und Multimedia GmbH
- Point-and-click, Puzzle, Adventure, Educational
A point-and-click adventure and digital learning game for physics. The player moves through several levels and has to investigate different locations, collect objects and use them in other places and solve physics puzzles in order to progress through the game. The narrated knowledge base covers the following areas of physics: optics, mechanics, acoustics, electricity and thermodynamics. Returning from a long journey from outer space, the player receives a call for help from a professor: a meteorite has crashed into the small home planet and brought the rotation to a standstill, making one hemisphere unbearably hot and the other unbearably cold - only an impulse machine can get the planet going again. The player's task is to use the professor's notes to complete the machine and save the planet.
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Plot-driven, earnest, resolved and cool.
- character-ledplot-driven
- earnestironic
- resolvedopen-ended
- cooloverwhelming
- classical in formformally daring
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About the game
- Platforms
- PC (Microsoft Windows), Mac
- Developer
- Ruske & Pühretmaier Design und Multimedia GmbH
- Publisher
- HEUREKA-Klett-Softwareverlag GmbH, tewi publishing GmbH, Tandem Verlag, BrainGame Publishing GmbH
- Released
- December 31, 1999
- Modes
- Single player
- Perspective
- First person
- Engine
- Macromedia, QuickTime VR
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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