Game

Normality 1996

Developed by Gremlin Interactive

  • Point-and-click, Puzzle, Adventure, Action

A sinister force now controls the city of Neutropolis. A once-thriving city full of beauty and light, Neutropolis has been reduced to a a stagnant pit of apathy.

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Character

Unpretentious, plot-driven, classical in form and raw.

  • unpretentiousprestige
  • character-ledplot-driven
  • classical in formformally daring
  • rawmeticulous
  • cooloverwhelming

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  • Is the dystopia too on the nose?

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  • Is the story better than the gameplay?

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  • Does the ending land?

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