

Duke Nukem: Manhattan Project 2002
Developed by Sunstorm Interactive, Spawn Studios, 3D Realms
- Shooter, Platform, Adventure, Action
Duke Nukem takes his Mighty Boot to the Big Apple. Using GLOPP (Gluon Liquid Omega-Phased Plasma), the maniacal mech Morphix has transformed the creatures of New York City into an army of bloodthirsty mutants. In Duke Nukem: Manhattan Project, Duke must deploy WIN (Weapons, Insults and Name-Calling) to rid the city of goo-based bad guys, and return peace and tranquility to The City That Never Sleeps.
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Character
Unpretentious, plot-driven, resolved and cool.
- unpretentiousprestige
- character-ledplot-driven
- resolvedopen-ended
- cooloverwhelming
- classical in formformally daring
Who loves it, who doesn't
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“Is it style over substance?”
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About the game
- Platforms
- PC (Microsoft Windows), iOS, Mac, Xbox 360
- Developer
- Sunstorm Interactive, Spawn Studios, 3D Realms
- Publisher
- Apogee Software, Interceptor Entertainment, Microsoft Game Studios, Arush Entertainment, Spawn Studios
- Released
- May 14, 2002
- Modes
- Single player
- Perspective
- Third person
- Engine
- Prism3D
- Time to beat
- 8 h rushed · 8 h main story · 10 h completionist
IGDB rating 6.0/10 from 63 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









