

Sam & Max: Save the World 2007
Developed by Telltale Games
- Point-and-click, Adventure, Comedy, Mystery
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.
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Character
Comic, cool, resolved and warm.
- gravecomic
- cooloverwhelming
- resolvedopen-ended
- warmbleak
- intimateepic
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About the game
- Platforms
- Wii, PC (Microsoft Windows), Xbox 360
- Developer
- Telltale Games
- Publisher
- JoWooD Productions Software, The Adventure Company
- Released
- July 18, 2007
- Modes
- Single player
- Perspective
- Third person, Text
IGDB rating 7.9/10 from 56 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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