

You've landed in a space station only to discover it is overrun by alien life. You must complete the missions in each floor in order to advance to the next. Make good use of you ammo and don't run out of health! The year is 2191 and the galaxy stands on the brink of war, only the Inter-Planetary Corps maintain the uneasy peace. IPCC Miraculous was heading back for federation HQ after six months on routine patrol around the Intex Network. Nothing had happened and nothing ever did in this god forsaken place. Crew members Johnson and Stone were glad to be going home. Then came the orders to check out a remote Space Research Centre which had failed to transmit on any of the Federation wavebands. ISRC-4 was situated near the red-giant Gianor and was the last place they wanted to go. As the crafts retros fired and the craft began it's approach path, Johnson and Stone prepared for duty, not knowing quite what to expect. There was something strange about the eerie silence that shrouded the station, something was obviously very wrong. Slowly the crafts wings folded and the craft gently docked into shuttle bay 2, they opened the airlocks and walked straight into the midst of an Alien Breed.
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Character
Plot-driven, earnest, classical in form and unpretentious.
- character-ledplot-driven
- earnestironic
- classical in formformally daring
- unpretentiousprestige
- gravecomic
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is Alien Breed better than Worms Armageddon?”
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“Is it actually scary?”
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“Would a little humor have helped?”
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Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- PlayStation 3, DOS, Amiga, PlayStation Vita
- Developer
- Team17
- Publisher
- Team17, MicroLeague Multimedia, Inc.
- Released
- December 31, 1991
- Modes
- Single player, Co-operative
- Perspective
- Bird view / Isometric
IGDB rating 7.5/10 from 27 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Both earnest, plot-driven, classical in form.
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Deep Fear 199878% alikeBoth earnest, plot-driven, grave.
Aliens: A Comic Book Adventure 199578% alikeBoth earnest, unpretentious, grave.
Goblin Slayer: Goblin's Crown 202075% alikeFilm · Both classical in form, unpretentious, earnest.
Film · Both earnest, classical in form, grave.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










