Game

Take No Prisoners 1997

Developed by Raven Software

  • Shooter, Action, Science fiction

Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.

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Character

Unpretentious, plot-driven, grave and earnest.

  • unpretentiousprestige
  • character-ledplot-driven
  • gravecomic
  • earnestironic
  • classical in formformally daring

Who loves it, who doesn't

No profiled raters yet.

Where do you stand?

Answer first; then see how everyone, and your circle, split.

  • Would Take No Prisoners hit harder if it came out today rather than in 1997?

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