

Hack, Slash, Loot 2012
Developed by David Williamson
- Role-playing (RPG), Strategy, Hack and slash/Beat 'em up, Indie
A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
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Character
Plot-driven, grave, spare and cool.
- character-ledplot-driven
- gravecomic
- sparerichly built
- cooloverwhelming
- classical in formformally daring
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Would a little humor have helped?”
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About the game
- Platforms
- Linux, Android, PC (Microsoft Windows), iOS, Mac
- Developer
- David Williamson
- Publisher
- David Williamson
- Released
- April 5, 2012
- Modes
- Single player
IGDB rating 5.0/10 from 1 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Death Stalker 198984% alikeBoth plot-driven, grave, classical in form.
Both grave, plot-driven, classical in form.
Caves of Olympus 198283% alikeBoth plot-driven, grave, earnest.
Conquest of Chesterwoode83% alikeBoth plot-driven, grave, cool.
Dragon Fire 198183% alikeBoth plot-driven, grave, earnest.
Film · Both classical in form, earnest, grave.
Film · Both classical in form, earnest, grave.
Often played with
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