Game

Need for Speed: Carbon 2006

Developed by EA Black Box, EA Canada, TransGaming Inc.

  • Racing, Simulator, Open world

Need for Speed: Carbon is an arcade-style street racing game set in an open-world city. Players compete in illegal night races across different event types, including circuits, sprints, drifting, and canyon duels on winding mountain roads, while evading police pursuits. Cars are drawn from licensed real-world models across tuner, muscle, and exotic classes, and can be heavily tuned and visually customized. A key feature is the crew system, in which players recruit AI wingmen with specialized roles to assist during races and take over rival-controlled territories. The player returns to Palmont City, where years earlier a major street race ended in a police ambush and they were blamed for making off with the prize money. Back in the city and hunted by a bounty hunter, the player builds a racing crew and challenges the gangs that control Palmont's neighborhoods, competing for territory while trying to learn who was really behind the setup that forced them to flee.

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Character

Plot-driven, grave, classical in form and unpretentious.

  • character-ledplot-driven
  • gravecomic
  • classical in formformally daring
  • unpretentiousprestige
  • contemporarynostalgic

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  • Is Need for Speed: Carbon better than Need for Speed: Most Wanted?

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  • Is the open world mostly padding?

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  • Is it the best racing game of its decade?

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