

Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience. The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place. By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood. By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark. Darkwood unfolds in a mysterious, ever-expanding forest somewhere in the Soviet Bloc during the late 1980s, where the surrounding land has been swallowed and its people left trapped. A strange plague festers among the survivors, twisting many into monstrous, mindless things, while the few remaining outsiders cling to scattered hideouts. The player takes the role of the Stranger, a man desperate to find a way out and searching for a stolen key that promises passage through an underground escape route. By day he scavenges the woods for supplies and clues, and by night he barricades himself in and fights to survive until dawn, all while the choices he makes shape the fates of the forest's uneasy inhabitants.
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Character
Grave, earnest, bleak and plot-driven.
- gravecomic
- earnestironic
- warmbleak
- character-ledplot-driven
- effortlessdemanding
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“Is the grind the point?”
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“Is Darkwood emotionally manipulative?”
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“Is the difficulty the point?”
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About the game
- Platforms
- Google Stadia, Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch
- Developer
- Acid Wizard Studio
- Publisher
- Crunching Koalas
- Released
- August 17, 2017
- Modes
- Single player
- Perspective
- Bird view / Isometric
- Engine
- Unity
- Time to beat
- 14 h rushed · 15 h main story
IGDB rating 8.2/10 from 90 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Apostle 201875% alikeFilm · Both grave, earnest, bleak.
Often played with
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