

Ever17: The Out of Infinity 2002
Developed by KID
- Adventure, Visual Novel, Science fiction, Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose." The game follows Takeshi Kuranari and a boy with amnesia who is referred to as "the Kid", who are trapped inside an underwater theme park together with a group of other people after a leak has flooded parts of the park; they cannot contact people on the surface, and due to high water pressure, the park is estimated to implode after 119 hours. The gameplay consists of the player reading the game's story, at certain points making choices that affect its direction, leading to one of several possible endings.
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Character
Earnest, grave, overwhelming and plot-driven.
- earnestironic
- gravecomic
- cooloverwhelming
- character-ledplot-driven
- warmbleak
Who loves it, who doesn't
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“Is Ever17: The Out of Infinity emotionally manipulative?”
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“Is this KID's best work?”
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“Does the time travel hold together?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Android, PC (Microsoft Windows), iOS, PlayStation Portable, Xbox 360, Dreamcast, PlayStation 2
- Developer
- KID
- Publisher
- Hirameki, Success Corporation, KID, CyberFront
- Released
- August 29, 2002
- Modes
- Single player
- Perspective
- Text
IGDB rating 8.3/10 from 29 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both earnest, grave.
Remember11: The Age of Infinity 200479% alikeBoth earnest, grave.
Grunnd 202379% alikeBoth earnest, grave.
The Vanishing of Ethan Carter 201479% alikeBoth earnest, grave.
Both earnest, grave.
Both earnest, grave.
Strangeland 202178% alikeBoth earnest, grave.
Saturnalia 202276% alikeBoth earnest, grave.
Silent Hill 200677% alikeFilm · Both earnest, grave, overwhelming.
The Home 202577% alikeFilm · Both earnest, grave, overwhelming.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









