Game

When in Rome 1: Accounting for Taste 2006

Developed by Emily Short

  • Adventure, Science fiction

Manhattan, May, 1954. The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary. One day a strange creature crosses your path, and disrupts the schedule entirely. A work of interactive fiction by Emily Short.

AdventureScience fictioninteractive fictiontext adventureWeb browser, Linux, PC (Microsoft Windows), Mac

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Character

Classical in form, grave, contemplative and intimate.

  • classical in formformally daring
  • gravecomic
  • contemplativerelentless
  • intimateepic
  • cooloverwhelming

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  • Would a little humor have helped?

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  • Is When in Rome 1: Accounting for Taste too earnest?

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