

You start the game outside a mine with your friend Tiger. She asks you to take a cart into the mine. You oblige and while in the mine there is an explosion which causes you fall to the lower levels. In the mine you find a treasure chest with a bamboo staff in, which becomes your weapon for the rest of the game. After much wandering you find your way out and meet Master Sage, who gives you a headband which he can use to communicate with you. He then sends you to the library to stop the Nightmare King from stealing the Magic Storybook.
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Character
Unpretentious, classical in form, plot-driven and cool.
- unpretentiousprestige
- classical in formformally daring
- character-ledplot-driven
- cooloverwhelming
- resolvedopen-ended
Who loves it, who doesn't
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Where do you stand?
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“Would a little humor have helped?”
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“Is the story better than the gameplay?”
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“Has Monkey Hero aged badly?”
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About the game
- Platforms
- PlayStation
- Developer
- Blam!
- Publisher
- Take-Two Interactive
- Released
- February 28, 1999
- Modes
- Single player
- Perspective
- Bird view / Isometric
IGDB rating 7.6/10 from 6 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on TasteBuds Other media included when they land close.
Both unpretentious, plot-driven, classical in form.
Both unpretentious, plot-driven, classical in form.
Both classical in form, unpretentious, plot-driven.
Both unpretentious, classical in form, plot-driven.
Both plot-driven, classical in form, unpretentious.
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