

Color TV-Game Block Kuzushi is a Color TV Game title released in 1979 only in Japan. The first home console game to be created exclusively by Nintendo (the other Color TV Games were created with the assistance of Mitsubishi), Block Kuzushi is also known as being designed by legendary game developer Shigeru Miyamoto. Block Kuzushi is basically a home console version of Breakout. Block Kuzushi sold over 400,000 units in Japan, quite the success for Nintendo. Several things made Color TV-Game Block Kuzushi slightly unique when compared to other block-breaking games at the time. The player could choose from several different options, such as the number of balls present during a game and the speed of the ball/balls. Different game modes were present, such as Block Lighter, in which the player must destroy blinking blocks, and Block Through, which would have the ball eliminating every block in its way up to the top (without destroying a block and heading downwards). In department stores, managers would hold Block Kuzushi competitions with the winner obtaining a special medal to confirm their expertise in the game.
Log it
Sign in to log this.
Character
Spare, plot-driven, grave and earnest.
- sparerichly built
- character-ledplot-driven
- gravecomic
- earnestironic
- warmbleak
Who loves it, who doesn't
No profiled raters yet.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- Plug & Play
- Developer
- Nintendo
- Publisher
- Nintendo
- Released
- April 23, 1979
- Modes
- Single player
- Perspective
- Bird view / Isometric
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both spare, plot-driven, grave.
Block Buster 199790% alikeBoth spare, plot-driven, warm.
Super Breakout 197889% alikeBoth spare, plot-driven, grave.
Little Brick Out 197989% alikeBoth spare, plot-driven, grave.
Breakout 197688% alikeBoth spare, plot-driven, grave.
Point Blank 2 199688% alikeBoth spare, plot-driven, earnest.
Super DX-Ball 200487% alikeBoth spare, plot-driven, warm.
DX-Ball 2 199887% alikeBoth spare, plot-driven, grave.
Countdown 198265% alikeSeries · Both plot-driven, spare, warm; this one is more contemporary.
American Restoration 201064% alikeSeries · Both earnest, warm, intimate.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










