

Super Breakout is an arcade game released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz) and, as the name suggests, is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.
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Character
Spare, plot-driven, grave and warm.
- sparerichly built
- character-ledplot-driven
- gravecomic
- warmbleak
- cooloverwhelming
Who loves it, who doesn't
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“Is the nostalgia doing the heavy lifting?”
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“Has Super Breakout aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Arcade
- Developer
- Atari
- Publisher
- René Pierre, Subelectro, Video Games GmbH, Atari
- Released
- September 21, 1978
- Modes
- Single player, Multiplayer
- Perspective
- Side view
- Engine
- Motorola M6502
IGDB rating 6.5/10 from 18 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on TasteBuds Other media included when they land close.
Color TV-Game Block Kuzushi 197989% alikeBoth spare, plot-driven, grave.
Galaxian 197987% alikeBoth plot-driven, grave, spare.
Point Blank 2 199687% alikeBoth spare, plot-driven, grave.
Block Buster 199787% alikeBoth spare, plot-driven, warm.
Breakout 197687% alikeBoth spare, plot-driven, grave.
Karate Champ 198486% alikeBoth plot-driven, grave, spare.
Alleyway 198986% alikeBoth plot-driven, cool, spare.
Ball 198086% alikeBoth spare, plot-driven, intimate.
Countdown 198264% alikeSeries · Both plot-driven, spare, cool; this one is more contemporary.
American Restoration 201058% alikeSeries · Both earnest, warm, intimate.
Often played with
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