

The Bard's Tale II: The Destiny Knight 1986
Developed by Interplay Productions
- Role-playing (RPG), Fantasy
When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.
- Animal harm
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Character
Plot-driven, classical in form, unpretentious and cool.
- character-ledplot-driven
- classical in formformally daring
- unpretentiousprestige
- cooloverwhelming
- intimateepic
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About the game
- Platforms
- Apple IIGS, Commodore C64/128/MAX, DOS, Amiga, Apple II
- Developer
- Interplay Productions
- Publisher
- Electronic Arts
- Released
- December 31, 1986
- Modes
- Single player
- Perspective
- First person
IGDB rating 8.0/10 from 14 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
Both plot-driven, classical in form.
Both plot-driven, classical in form, unpretentious.
Both plot-driven, classical in form, cool.
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Both plot-driven, classical in form, unpretentious.
Both plot-driven, unpretentious, classical in form.
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