Game

Might and Magic III: Isles of Terra 1991

Developed by New World Computing

  • Role-playing (RPG), Turn-based strategy (TBS), Fantasy, Science fiction

The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea. Lead a party of hand-picked adventurers to a rendezvous with the legendary wizard Corak. From dark, moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea. Bizarre and intriguing creatures will challenge you along the way and in the many towns and castles that dot your path. Terra awaits you...prepare to be charmed by its magic and tested by its mighty power.

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Character

Plot-driven, classical in form, epic and unpretentious.

  • character-ledplot-driven
  • classical in formformally daring
  • intimateepic
  • unpretentiousprestige
  • earnestironic

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