

Might and Magic III: Isles of Terra 1991
Developed by New World Computing
- Role-playing (RPG), Turn-based strategy (TBS), Fantasy, Science fiction
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea. Lead a party of hand-picked adventurers to a rendezvous with the legendary wizard Corak. From dark, moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea. Bizarre and intriguing creatures will challenge you along the way and in the many towns and castles that dot your path. Terra awaits you...prepare to be charmed by its magic and tested by its mighty power.
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Character
Plot-driven, classical in form, epic and unpretentious.
- character-ledplot-driven
- classical in formformally daring
- intimateepic
- unpretentiousprestige
- earnestironic
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About the game
- Platforms
- PC-9800 Series, Super Nintendo Entertainment System, Mac, DOS, FM Towns, Amiga, Turbografx-16/PC Engine CD, Sega CD, Super Famicom
- Developer
- New World Computing
- Publisher
- FCI, CSK Research Institute, StarCraft, Hudson Soft, New World Computing
- Released
- December 31, 1991
- Modes
- Single player
- Perspective
- First person
IGDB rating 6.8/10 from 12 ratings.
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Pairings
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Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, unpretentious, epic.
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Often played with
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