

Karate fighting game
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Character
Plot-driven, grave, classical in form and earnest.
- character-ledplot-driven
- gravecomic
- classical in formformally daring
- earnestironic
- sparerichly built
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About the game
- Platforms
- Commodore C64/128/MAX, Apple II
- Developer
- Motivated Software
- Publisher
- Motivated Software
- Released
- December 31, 1984
- Modes
- Single player
- Perspective
- Side view
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
Karate 198691% alikeBoth plot-driven, grave, earnest.
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Radar Zone 198289% alikeBoth plot-driven, grave, spare.
Fruit Panic 198489% alikeBoth plot-driven, classical in form, spare.
Head-to-Head Karate 198789% alikeBoth plot-driven, classical in form, grave.
Champion Boxing 198389% alikeBoth plot-driven, classical in form, grave.
Countdown 198264% alikeTelevision · Both plot-driven, classical in form, spare.
Murder in Three Acts 198657% alikeFilm · Both classical in form, earnest, intimate.
Often played with
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