

Rogue 1980
Developed by Artificial Intelligence Design
- Role-playing (RPG), Strategy, Adventure, Fantasy
Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.
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Character
Plot-driven, earnest, grave and contemplative.
- character-ledplot-driven
- earnestironic
- gravecomic
- contemplativerelentless
- cooloverwhelming
Who loves it, who doesn't
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Where do you stand?
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“Is the nostalgia doing the heavy lifting?”
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“Is it the best role-playing game of its decade?”
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“Would a little humor have helped?”
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Reviews
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About the game
- Platforms
- PDP-11, Atari 8-bit, PC-8800 Series, Commodore C64/128/MAX, ZX Spectrum, TRS-80 Color Computer, Atari ST/STE, PC (Microsoft Windows), Mac, DOS, Amiga, Amstrad CPC
- Developer
- Artificial Intelligence Design
- Publisher
- Epyx, Mastertronic, ASCII Entertainment
- Released
- December 31, 1980
- Modes
- Single player
- Perspective
- Bird view / Isometric, Text
IGDB rating 7.8/10 from 24 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










