

Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of Duke Nukem 3D and Shadow Warrior was published by GT Interactive in March 1998, titled East Meets West. Lo Wang is a bodyguard for Zilla Enterprises, which has control over every major industry in Japan. However, this has led to corruption. Master Zilla, the president of the Zilla Enterprise, is planning to conquer Japan using creatures from the "dark side". When he discovers this, Lo Wang quit his job as a bodyguard. Master Zilla realizes the threat that Lo Wang poses and sends his creatures to battle him
Log it
Sign in to log this.
Character
Plot-driven, unpretentious, relentless and resolved.
- character-ledplot-driven
- unpretentiousprestige
- contemplativerelentless
- resolvedopen-ended
- cooloverwhelming
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is Shadow Warrior better than Duke Nukem 3D?”
Sign in to answer.
Be the first to answer.
“Is Shadow Warrior a masterpiece, not merely a very good game?”
Sign in to answer.
Be the first to answer.
“Has Shadow Warrior aged badly?”
Sign in to answer.
Be the first to answer.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- PC (Microsoft Windows), iOS, Mac, DOS
- Developer
- 3D Realms
- Publisher
- MacSoft Games, GT Interactive Software, General Arcade, 3D Realms, Devolver Digital, Eidos Interactive
- Released
- May 13, 1997
- Modes
- Single player, Multiplayer
- Perspective
- First person
- Engine
- Build
- Time to beat
- 7 h main story
IGDB rating 7.8/10 from 88 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Platypus 200282% alikeBoth plot-driven, unpretentious, relentless.
Rising Zan: The Samurai Gunman 199981% alikeBoth unpretentious, plot-driven, resolved.
Rise of the Triad: Dark War 199481% alikeBoth plot-driven, unpretentious, resolved.
Total Overdose 200580% alikeBoth unpretentious, plot-driven, relentless.
Aero Fighters 3 199580% alikeBoth plot-driven, unpretentious, relentless.
Chop Goblins 202279% alikeBoth plot-driven, unpretentious, resolved.
Shoot Many Robots 201278% alikeBoth plot-driven, unpretentious, cool.
Z 199678% alikeBoth plot-driven, unpretentious, cool.
The Return of the Living Dead 198571% alikeFilm · Both unpretentious, plot-driven, resolved.
Run, Man, Run 196871% alikeFilm · Both unpretentious, plot-driven, classical in form.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










