Game

True Crime: Streets of LA 2003

Developed by Exakt Entertainment, Luxoflux, Aspyr Media

  • Fighting, Shooter, Racing, Adventure

True Crime: Streets of LA is a free-roaming driving and action game similar in concept to Grand Theft Auto III. The game's structure is mission-based; most of the missions are dictated by the story and initiate following a cutscene that advances it. Failing a mission still allows the player to continue playing through the chapter and undertake subsequent missions; in some cases this will lead to branching paths and optional missions. However, in order to complete the whole chapter the player must eventually succeed in all the main missions.

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Character

Unpretentious, plot-driven, contemporary and classical in form.

  • unpretentiousprestige
  • character-ledplot-driven
  • contemporarynostalgic
  • classical in formformally daring
  • cooloverwhelming

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  • Is the open world mostly padding?

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  • Is the story better than the gameplay?

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  • Would True Crime: Streets of LA be better if it were shorter?

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