

Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend. Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest tower. The player character, a robot called Josef is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, his three thuggish antagonists, to blow up the city's tower.
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Character
Resolved, plot-driven, contemplative and classical in form.
- resolvedopen-ended
- character-ledplot-driven
- contemplativerelentless
- classical in formformally daring
- rawmeticulous
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“Is this Amanita Design's best work?”
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About the game
- Platforms
- PlayStation 3, PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, PlayStation Vita, Xbox One, Nintendo Switch
- Developer
- Amanita Design
- Publisher
- Amanita Design
- Released
- October 16, 2009
- Modes
- Single player
- Perspective
- Side view
- Engine
- Adobe Flash Player
- Time to beat
- 4.5 h rushed · 5.5 h main story · 5.5 h completionist
IGDB rating 8.5/10 from 446 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
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Both resolved, contemplative, classical in form.
Both plot-driven, classical in form.
Both classical in form, plot-driven.
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Both resolved, classical in form, plot-driven.
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