Game

Machinarium 2009

Developed by Amanita Design

  • Point-and-click, Puzzle, Adventure, Indie

Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend. Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest tower. The player character, a robot called Josef is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, his three thuggish antagonists, to blow up the city's tower.

Log it

Sign in to log this.

Character

Resolved, plot-driven, contemplative and classical in form.

  • resolvedopen-ended
  • character-ledplot-driven
  • contemplativerelentless
  • classical in formformally daring
  • rawmeticulous

Who loves it, who doesn't

No profiled raters yet.

Where do you stand?

Answer first; then see how everyone, and your circle, split.

  • Is this Amanita Design's best work?

    Sign in to answer.

    Be the first to answer.

  • Is it the best point-and-click game of its decade?

    Sign in to answer.

    Be the first to answer.

  • Would Machinarium hit harder if it came out today rather than in 2009?

    Sign in to answer.

    Be the first to answer.

Ask the title

A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.

YesNoUnclear