

Boxing shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari joystick). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible. While the gameplay is simple, there are subtleties, such as getting an opponent on the "ropes" and "juggling" him back and forth between alternate punches.
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Character
Intimate, earnest, plot-driven and grave.
- intimateepic
- earnestironic
- character-ledplot-driven
- gravecomic
- cooloverwhelming
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About the game
- Platforms
- Intellivision
- Developer
- Mattel Electronics
- Publisher
- Mattel Electronics, Digiplay
- Released
- October 21, 1981
- Modes
- Single player, Multiplayer
- Perspective
- Side view
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Block 197793% alikeBoth earnest, plot-driven, grave.
Konami's Ping Pong 198593% alikeBoth intimate, earnest, plot-driven.
Blockade 197692% alikeBoth earnest, plot-driven, grave.
Sega Clay Challenge92% alikeBoth plot-driven, earnest, grave.
Turtle Bridge 198292% alikeBoth earnest, plot-driven, intimate.
Block Block 199192% alikeBoth earnest, plot-driven, grave.
Arkanoid DS 200891% alikeBoth earnest, plot-driven, grave.
American Restoration 201068% alikeSeries · Both earnest, classical in form, intimate.
Countdown 198267% alikeSeries · Both plot-driven, earnest, spare; this one is more contemporary.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










