

The game brings back the team play composed by three characters each that was a tradition in previous games. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.
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Character
Plot-driven, earnest, grave and cool.
- character-ledplot-driven
- earnestironic
- gravecomic
- cooloverwhelming
- classical in formformally daring
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is the nostalgia doing the heavy lifting?”
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“Is this Eolith's best work?”
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“Is the difficulty the point?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Arcade, Neo Geo AES, Xbox, Web browser, PlayStation 3, Linux, PC (Microsoft Windows), Mac, Dreamcast, PlayStation 2
- Developer
- Eolith
- Publisher
- Playmore, SNK Playmore, Ignition Entertainment, SNK
- Released
- October 10, 2002
- Modes
- Single player, Multiplayer, Co-operative, Split screen
- Perspective
- Side view
- Engine
- Neo Geo MVS
- Time to beat
- 1 h rushed · 1 h main story · 10 h completionist
IGDB rating 6.7/10 from 45 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, earnest, grave.
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Both plot-driven, grave, earnest.
Both plot-driven, earnest, grave.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








