

Red Zone, known as Hardwired during development and Commando Raid when demonstrated at Summer CES 1994, is a Sega Mega Drive game released in 1994 by Zyrinx. It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly announces this technical achievement before the title screen. Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.
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Character
Plot-driven, grave, spare and cool.
- character-ledplot-driven
- gravecomic
- sparerichly built
- cooloverwhelming
- earnestironic
Who loves it, who doesn't
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Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is this Zyrinx's best work?”
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“Is it style over substance?”
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“Has Red Zone aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- Sega Mega Drive/Genesis
- Developer
- Zyrinx
- Publisher
- Time Warner Interactive
- Released
- November 1, 1994
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Sega VR-1 199467% alikeBoth plot-driven, grave, spare.
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Rollcage 199967% alikeBoth plot-driven, grave, spare.
Hologram Time Traveler 199166% alikeBoth plot-driven, grave, unpretentious.
The Killing 195656% alikeFilm · Both grave, plot-driven, cool; this one is more prestige.
Lady in the Lake 194656% alikeFilm · Both cool, grave, plot-driven.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










