

Elasto Mania (also known as Elma) is a physics-simulation game released in 2000. It claims to be "based on a real physical model." It explores the notion of elastic motorcycles. The goal of each level is to collect every apple (disappearing by contact) spread throughout it, and then to touch the flower (the exit object). Some people, especially the ones part of online groups such as Mopolauta, play the game trying to finish levels as fast as possible, while others, mostly quite-new-to-the-game players, simply concern themselves with the accomplishment of levels, often first requiring figuring out a way for them to be solved. Ultimately, though, experienced players are motivated by the objective of finishing levels in the least amount of time possible, trying either to settle down personal, or world, records. That contributes to setting the stage for serious competition, especially in the official game levels.
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Character
Plot-driven, warm, cool and spare.
- character-ledplot-driven
- warmbleak
- cooloverwhelming
- sparerichly built
- gravecomic
Who loves it, who doesn't
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Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is Elasto Mania a masterpiece, not merely a very good game?”
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“Is the difficulty the point?”
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“Has Elasto Mania aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- PC (Microsoft Windows), iOS
- Developer
- Elasto Mania Team
- Publisher
- Elasto Mania Team
- Released
- February 1, 2000
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- Side view
IGDB rating 8.9/10 from 41 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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