

Worms is a turn-based strategy game that combines tactical decision-making with elements of randomness. Players control teams of worms and take turns using a wide range of weapons and tools to defeat opposing teams, resulting in varied gameplay outcomes. The game offers numerous possible strategies and scenarios, contributing to high replayability. While the basic mechanics are simple, players may require some time to become familiar with controls, weapons, and tactics. Worms supports both single-player and multiplayer modes. Team17 planned on producing Worms for the Virtual Boy back in 1995. Though after a few weeks, they cancelled this plan due to the lack of interest of the publisher and the expected failure of the Virtual Boy.
- Animal harm
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Character
Plot-driven, cool, spare and unpretentious.
- character-ledplot-driven
- cooloverwhelming
- sparerichly built
- unpretentiousprestige
- classical in formformally daring
Who loves it, who doesn't
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“Is Worms better than Worms Armageddon?”
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“Is Worms a masterpiece, not merely a very good game?”
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“Would Worms hit harder if it came out today rather than in 1995?”
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About the game
- Platforms
- Amiga CD32, Super Nintendo Entertainment System, Sega Mega Drive/Genesis, PC (Microsoft Windows), Mac, DOS, Amiga, Atari Jaguar, Sega Saturn, PlayStation, PlayStation Portable
- Developer
- Team17
- Publisher
- Telegames, Ocean Software, Sold Out Sales & Marketing, GT Interactive Software, Tec Toy, Team17
- Released
- June 1, 1995
- Modes
- Single player, Multiplayer
- Perspective
- Side view
- Time to beat
- 1 h rushed · 4 h main story · 8 h completionist
IGDB rating 7.8/10 from 214 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
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Both plot-driven, cool, unpretentious.
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Mr Malcolm's List 202266% alikeFilm · Both classical in form, cool, warm.
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Often played with
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