

Duke Nukem II 1993
Developed by Apogee Software, Interceptor Entertainment
- Shooter, Platform, Arcade, Action
Duke Nukem is back. Captured by an alien foe in the middle of promoting his best-selling book, “Why I’m So Great”, Duke must once more defeat the forces of evil to save himself from the knowledge-stealing Rigelatins, and ultimately prove his book’s namesake. In this sequel to the 1991 high-octane, bot-busting video game, Duke Nukem, the King of Action must blast, cannon, missile and flame his way to victory - a victory that would stop the secrets of both ass-kicking and bubblegum from falling into the wrong hands.
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Character
Unpretentious, plot-driven, resolved and classical in form.
- unpretentiousprestige
- character-ledplot-driven
- resolvedopen-ended
- classical in formformally daring
- cooloverwhelming
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“Is it better than the first one?”
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“Is this Apogee Software's best work?”
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“Has Duke Nukem II aged badly?”
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About the game
- Platforms
- PC (Microsoft Windows), iOS, Mac, DOS
- Developer
- Apogee Software, Interceptor Entertainment
- Publisher
- Apogee Software, Interceptor Entertainment
- Released
- December 3, 1993
- Modes
- Single player
- Perspective
- Side view
IGDB rating 6.9/10 from 36 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Metal Slug Advance 200486% alikeBoth plot-driven, unpretentious, classical in form.
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Film · Both unpretentious, classical in form, resolved.
Diamonds Are Forever 197170% alikeFilm · Both unpretentious, resolved, cool.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









