

.Hack//Infection 2002
Developed by CyberConnect2
- Role-playing (RPG), Hack and slash/Beat 'em up, Action, Science fiction
.Hack//Infection is the first of a series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games. The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet. The game opens with an excerpt from Emma Wielant's Epitaph of Twilight and is followed by a name input screen. This is where the user name and the character name are entered. For consistency's sake, the main character will be referred to as Kite, the default name for the character. Kite has been invited by his friend, Yasuhiko, to play The World. While Yasuhiko, known as the legendary player Orca, shows Kite the ropes, the two encounter Aura. Just as Aura is about to entrust Orca with the Book of Twilight, Skeith attacks. Orca tries to defend himself and Kite but is no match for Skeith and ends up being Data Drained. Just as Skeith is about to do the same to Kite, someone distracts Skeith and transports Kite to Net Slum. There, the Book of Twilight is added to his inventory. It was at this time that The World's servers crashed.
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Character
Grave, plot-driven, unpretentious and epic.
- gravecomic
- character-ledplot-driven
- unpretentiousprestige
- intimateepic
- sparerichly built
Who loves it, who doesn't
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Where do you stand?
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“Is the world more interesting than the story?”
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“Is this CyberConnect2's best work?”
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“Are the characters only there to move the plot?”
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About the game
- Platforms
- PlayStation 2
- Developer
- CyberConnect2
- Publisher
- Bandai
- Released
- June 20, 2002
- Modes
- Single player
- Perspective
- Third person
IGDB rating 7.6/10 from 26 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
.Hack//Quarantine 200391% alikeBoth grave, plot-driven, epic.
.Hack//Outbreak 200289% alikeBoth grave, unpretentious, epic.
.Hack//Mutation 200287% alikeBoth grave, unpretentious, plot-driven.
Lost in Random 202182% alikeBoth grave.
.Hack//G.U. Vol. 2: Reminisce 200681% alikeBoth grave, epic, plot-driven.
Shin Megami Tensei: Nine 200280% alikeBoth grave, epic, plot-driven.
Folklore 200780% alikeBoth grave, plot-driven, unpretentious.
Rise of the Dragon 199079% alikeBoth grave, unpretentious, epic.
Babylon 5: In the Beginning 199880% alikeFilm · Both grave, epic, unpretentious.
.hack 200277% alikeTelevision · Both grave, richly built.
Often played with
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