

.Hack//Quarantine 2003
Developed by CyberConnect2
- Role-playing (RPG), Hack and slash/Beat 'em up, Science fiction, Drama
.Hack//Quarantine is the fourth of a series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games. The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet. Fresh off the victory against Gorre, Kite finds Elk still searching for Mia. Kite has no information, so Elk continues his search. Kite then moves on to the newly opened Ω Server to discuss the next move, but the server crashes, forcing Helba to connect everyone to her mirror server. Helba's server has all the same functions, except the server looks like Net Slum. Now that they are relatively safe, Helba says that the Wave is still moving and that she will work on a vaccine to defeat it. Lios then orders Kite to measure data fluctuations by going to Ω Bigoted Snowflake's Capsule. Shortly after getting the data for Lios, it is reported that the Nizato University Hospital, the place Yasuhiko is being hospitalized in, suffered a blackout. Kite does not have much time left. Luckily, he gets another clue from Net Slum resident Spiritas, who tells him of Harald having something to do with Σ Screaming Wind Sand's Fate Castle. At the bottom is yet another room, this time with a lone tree at sunset and another Epitaph fragment.
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Character
Grave, earnest, epic and plot-driven.
- gravecomic
- earnestironic
- intimateepic
- character-ledplot-driven
- sparerichly built
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“Is the world more interesting than the story?”
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“Are the characters only there to move the plot?”
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About the game
- Platforms
- PlayStation 2
- Developer
- CyberConnect2
- Publisher
- Bandai
- Released
- April 10, 2003
- Modes
- Single player
- Perspective
- Third person
IGDB rating 7.6/10 from 11 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
.Hack//Outbreak 200291% alikeBoth grave, earnest, epic.
.Hack//Infection 200291% alikeBoth grave, earnest, epic.
.Hack//Mutation 200287% alikeBoth grave, earnest, epic.
Shin Megami Tensei: Nine 200284% alikeBoth grave, earnest, epic.
Tainted Grail: Conquest 202183% alikeBoth grave, earnest, plot-driven.
Folklore 200782% alikeBoth earnest, grave, plot-driven.
The DioField Chronicle 202282% alikeBoth grave, earnest, epic.
Both earnest, grave, epic.
.hack 200281% alikeSeries · Both earnest, grave, richly built.
Series · Both earnest, grave, epic.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.







