

.Hack//Mutation 2002
Developed by CyberConnect2
- Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Action
.Hack//Mutation is the second of a series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games. The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet. Kite and BlackRose return to Θ Chosen Hopeless Nothingness but find part of the area locked off. After a quick intervention with Balmung, the two return to Dun Loireag, where Kite is told that his Book of Law he won from the Level Up Campaign has an error that prevents it from being installed, so it is replaced with the Book of Absolute (which also cannot be installed). BlackRose claims to have never heard of the event. The two receive e-mails telling them to come to Θ Soaring Sky Bounded Abyss if they want to know more about the coma victims. It is actually a trap set up by system administrator Lios. Lios says that they should not pursue the matter any further and proceeds to delete Kite's character data along with the bracelet. Helba, however, interferes, saying that they cannot be deleted because of a mysterious encryption implanted in their character data. She introduces the theory that The World is based on the Epitaph of Twilight, telling the two to look to the Epitaph for clues. She then suggests to Lios to observe the two rather than try to delete them. Lios eventually agrees, deciding to use the two and the unique abilities of the bracelet to investigate the corrupted areas.
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Character
Grave, earnest, unpretentious and richly built.
- gravecomic
- earnestironic
- unpretentiousprestige
- sparerichly built
- character-ledplot-driven
Who loves it, who doesn't
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Where do you stand?
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“Is the world more interesting than the story?”
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“Is this CyberConnect2's best work?”
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“Are the characters only there to move the plot?”
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About the game
- Platforms
- PlayStation 2
- Developer
- CyberConnect2
- Publisher
- Bandai
- Released
- September 9, 2002
- Modes
- Single player
- Perspective
- Third person
IGDB rating 6.9/10 from 16 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
.Hack//Quarantine 200387% alikeBoth grave, earnest, epic.
.Hack//Outbreak 200286% alikeBoth grave, earnest, unpretentious.
.Hack//Infection 200285% alikeBoth grave, earnest, unpretentious.
Shadowrun 199382% alikeBoth grave, earnest, plot-driven.
Tainted Grail: Conquest 202179% alikeBoth grave, earnest, unpretentious.
Front Mission 3 199979% alikeBoth grave, earnest, plot-driven.
Both grave, earnest, epic.
Armello 201577% alikeBoth earnest, grave, plot-driven.
.hack 200279% alikeSeries · Both grave, earnest, richly built.
Sakra 202373% alikeFilm · Both grave, earnest, unpretentious.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.







