

The Socom series continues with a single player campaign. 32 player capability is added to the online experience. The series is still about protecting America against urban and rural warfare. Three new AOs are included in this game: Morocco, Poland, and Bangladesh. Maps are 5 to 6 times larger than the last game. Multiple save points have been included. Vehicles can be driven by players and AI. The new weapon customization allows 30 different weapons and attachments. The new TCA system allows the player to quickly give a command.
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Character
Grave, plot-driven, earnest and classical in form.
- gravecomic
- character-ledplot-driven
- earnestironic
- classical in formformally daring
- contemporarynostalgic
Who loves it, who doesn't
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Where do you stand?
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“Is this Zipper Interactive's best work?”
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“Is SOCOM 3: U.S. Navy SEALs overrated?”
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“Has SOCOM 3: U.S. Navy SEALs aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- PlayStation 2
- Developer
- Zipper Interactive
- Publisher
- Sony Computer Entertainment
- Released
- October 11, 2005
- Modes
- Single player, Multiplayer
- Perspective
- Third person
IGDB rating 7.1/10 from 9 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
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Both grave, plot-driven, earnest.
Both grave, plot-driven, earnest.
Both grave, earnest, plot-driven.
Both plot-driven, classical in form, grave.
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Eleventh Hour 200874% alikeTelevision · Both classical in form, earnest, grave.
Often played with
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