

To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.
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Character
Plot-driven, earnest, grave and contemporary.
- character-ledplot-driven
- earnestironic
- gravecomic
- contemporarynostalgic
- classical in formformally daring
Who loves it, who doesn't
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“Is SWAT 4 too earnest?”
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“Is SWAT 4 better than BioShock Infinite?”
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“Is SWAT 4 a masterpiece, not merely a very good game?”
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About the game
- Platforms
- PC (Microsoft Windows)
- Developer
- Irrational Games
- Publisher
- Vivendi Universal, Sierra Entertainment, Livedoor, Activision
- Released
- April 5, 2005
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- First person
- Engine
- Vengeance Engine, Unreal Engine 2
- Time to beat
- 15 h main story
IGDB rating 8.5/10 from 155 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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